About

Launching a mobile app is weirdly fragmented.

You build the actual product in one place, then suddenly you need:

App Store screenshots

Play Store screenshots

ASO copy

promo videos

localized screenshots

app icons

social launch graphics

keyword tracking

maybe store publishing too

And somehow all of that usually means jumping between Figma, Canva, spreadsheets, video tools, translation tools, App Store Connect, Play Console, and a folder full of exports named final-final-v3.png.

I built AppLaunchFlow because I wanted one workspace for the launch assets around an app.

The idea is simple: upload your raw app screenshots once, then reuse them across everything else.

AppLaunchFlow can help generate and edit:

App Store and Play Store screenshot sets

ASO copy and metadata

App preview / promo videos

social graphics and OG images

3D mockups

app icons

localized screenshots and copy

keyword tracking after launch

The screenshot editor is the core of it. AI can draft layouts and copy, but you still get a visual editor to adjust text, spacing, colors, device frames, order, and export sizes. I wanted it to feel fast, but not like a black box.

There is also a promo video workflow that turns screenshots into a storyboard, an icon composer with layered editing, and a keyword monitor so you can see whether your ASO changes are actually moving rankings.

The landing page says: “Store-ready assets in minutes.”

That is the whole goal. Not to replace building the app, but to remove the repetitive launch work around it.

You can try it here:

https://www.applaunchflow.com

I’d love feedback from other mobile devs: what is still the most annoying part of preparing an app store launch?